﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace WindowsGame4
{
    class Cell
    {
        private Boolean content;     //occupied or not

        //constructor
        public Cell()
        {
            content = false;
        }

        //getter setter
        public Boolean GetContent()
        {
            return content;    
        }
        public void SetContent(Boolean content)
        {
            this.content = content;
        }
    }
}
